l1f3 player dashboard

inspired by the RPGs, sword art online, solo leveling's simple UIs, and game interfaces in general, i've been experimenting with creating a dashboard for self-management for a long time.

i was never able to prioritize it, so it's still an unfinished prototype, but i still see it as a core mechanism of the L1F3 game.

here's an overview of its development and current status:

phase 1 - 2020

at first i started using a simple yet beautiful UI on figma, but started losing patience and ended up stopping v1 midway, to focus on just adding the information i found most relevant, without any wireframing (see phase 2).

figma player dashboard draft 1.png

figma player dashboard draft 2.png

figma player dashboard draft 2 (zoom).png

phase 2 - 2022

figma - player dashboard v2 (raw draft).png

figma - player dashboard v2 (zoom, raw draft).png

phase 3 - 2023

after that, i could keep developing it/connect it to some data source/tracking mechanism, but i started feeling that it wasn't enough for it to be a dashboard dedicated only to self-management. i also wanted it to be a prototype for intentional spatial navigation across projects, topics, communities (MOC), etc. (information in general)

an interface that'd pull information from different sources and help you navigate it - youtube, notion, obsidian, telegram, social media, etc - in a user-centric and not platform-centric way.

despite all its back-end / API / interoperability challenges, i started researching how to do it and decided to design/prototype it as a different project, which i called πŸ“² omnichannel curation feed.

i started visually sketching it on figma as well, as you can see below.

figma navigation dashboard 1 - topics & projects (raw draft).png

figma navigation dashboard 2 - relationships (raw draft).png

figma navigation dashboard 3 - media overview (raw draft).png

today, it's more possible to make this "navigation dashboard" within obsidian itself (it has the canvas function and the excalidraw plugin), but they're still not great for that (multiple cache/loading/GPU usage problems).

in a few months when soft.space is more advanced, it may be better to continue building this there. fermat.ws, kosmik and a few other spatial tools for thought also seem like viable alternatives.

references

other visual references: c4ss1us.art pinterest "2d dashboards" board